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V3D¶
This is a Python binding to the C++ class Mantid::Kernel::V3D.
- class mantid.kernel.V3D¶
- X((V3D)self) float :¶
- Returns the X coordinate 
 - Y((V3D)self) float :¶
- Returns the Y coordinate 
 - Z((V3D)self) float :¶
- Returns the Z coordinate 
 - angle((V3D)self, (V3D)other) float :¶
- Returns the angle between this vector and another 
 - cosAngle((V3D)self, (V3D)other) float :¶
- Returns cos(angle) between this vector and another 
 - cross_prod((V3D)self, (V3D)other) V3D :¶
- Computes the cross product between this and another vector 
 - directionAngles((V3D)self[, (bool)inDegrees]) V3D :¶
- Calculate direction angles from direction cosines 
 - distance((V3D)self, (V3D)other) float :¶
- Returns the distance between this vector and another 
 - getX((V3D)self) float :¶
- Returns the X coordinate 
 - getY((V3D)self) float :¶
- Returns the Y coordinate 
 - getZ((V3D)self) float :¶
- Returns the Z coordinate 
 - norm((V3D)self) float :¶
- Calculates the length of the vector 
 - norm2((V3D)self) float :¶
- Calculates the squared length of the vector 
 - scalar_prod((V3D)self, (V3D)other) float :¶
- Computes the scalar product between this and another vector 
 - zenith((V3D)self, (V3D)other) float :¶
- Returns the zenith between this vector and another